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Avatar One shot (Preview) – The Missing Element


    In this Dungeons & Dragons one shot adventure the players enter the world of “Avatar – The last Airbender”. The players are master benders, and set out on a journey to find the missing Avatar Roku.

    What do you need to know about Avatar?

    Knowledge of the Avatar universe is not required, but does gives colour to the world through references to known locations and characters.

    What do you need to know about Dungeons & Dragons?

    You or part of your group need a base understanding of the game and one needs to be able to be the Dungeon Master.

    Available character options

    All player characters are human Water-, Earth-, Fire- or Airbenders. All abilities and bending techniques (spells) can be found in the one-shot which is available in the shop. This adventure is recommended to be played with 3 to 6 players and can be balanced by scaling their levels up or down between levels 10 (with 3 players) and level 5 (with 6 players).

    Running this one shot

    This one shot covers a lot that might happen during this adventure and goes into detail of how the locations the players come across look and feel. Despite that, players tent to do stuff, meet people and go to places they are not supposed to. It is your job as the Dungeon Master to fill in gaps where necessary and steer them back towards the main plot.

    Text in boxes can be read out loud to the players when the conditions above them are met.

    In this world elemental bending is commonplace, but not everyone is a bender or very skilled at it. Also are most of the creatures a combinations of two normal animals, and spirits and mythical creatures exist. Keep this into account when adding or editing encounters, puzzles or locations.

    Turn on an Avatar background music playlist.

    Enjoying this preview?

    The full Avatar D&D one-shot package includes printable documents of:
    – An easy access, print ready version of this adventure
    – Miniatures of the playable characters, NPC’s and enemies
    – 3 battlemaps
    – 71 bending techniques (spells) on cards
    All stats, attacks and any further mechanics of this one-shot are available in the product.

    Water, Earth, Fire, Air. The Water Tribes, Earth Kingdom, Fire Nation and Air Nomads all live in peace under the watchful eyes of Avatar Roku. After learning to master the four elements and the avatar state, he married Ta Min. The day after their ten year anniversary she called you, master benders, to her home with an urgent request. Although the fire sages tell her not to worry, she says Roku has never let an anniversary go by without at least a letter. That is why she sends you, bending masters, to go after him and make sure he is all right. All Ta Min knows of his last mission is that some people in the Taihua mountains have disappeared. She also notes that an old friend named Thug-je lives at the foot of those mountains and that he might know more. She offers you a sky bison named “Flake” to take you there as long as you send him back when you arrive.

    That is how you, a group of strangers, all set out on this mission together. What are your names, how does each of you look, and what were you doing before getting this quest?

    And so you set out on a full day’s flight on Flake, the Sky bison. You have all that time to get aqainted.
    After travelling for a day you arrive at the hut of Thug-je, but before you have a chance to knock you hear a scream and a roar coming from behind some trees. The frightened Flake flees back home.
    When approaching the noise
    Arriving on the scene you see a man running towards you with two Armadillo bears behind him. Roll for initiative.

    Armadillo bear

    Enemy stats, attacks and further mechanics are available in the full one-shot.

    When the battle is over
    Out of breath the man comes towards you clutching his wounded leg and says “Thank you! If it weren’t for you I’d be dead. My name is Thug-je. I live just around the corner. Can I offer you some tea?”

    Thug-je – Non-bender
    Thug-je (translation: compassion) is a kind caring man of 34. He is very thankful for the help of the PC’s. He has a wide knowledge of the area and the spiritual journey that goes past here. This is a fairly dangerous area because of creatures, harsh weather and treacherous mountain paths. Spiritual people take this journey to find their place in the world. On this journey, to the top of the mountain range, they are tested for their bravery, cunning and knowledge of the world. Thug-je has seen Roku 3 days ago, investigating disappearances, but not since. The last thing he says before the PC’s continue their search is: “Before you go, the red berries in the forest help restore your energy when freshly plucked, but the blue ones are poisonous. They make you hallucinate and can make you ill.”.

    When starting to walk
    Starting your journey towards the top of the mountains you see that the fields and bushes quickly make way for rocky outcroppings and a steadily steeper and narrower path. Following the path for a while you see that it leads into a slim opening in the mountain wall.
    When entering the mountain
    Entering the mountain wall you find yourself in a long, narrow, natural passageway. You see that it goes down a little, goes on for about 500 feet before it goes up a little and goes back outside. There is enough light in here to get to the other end without stumbling and you see that the floor of the passageway is filled to about your hip with a faint blue mist.

    The mist can be calmly walked through without disturbing it, but disturbing the airflow by running, Earthbending or Waterbending causes it to whirl up and make contact with eyes and be breathed in which causes 6D6 acid damage to everyone inside. Fire in this passageway causes the whole passageway to fill with flames, causing 10D6 fire damage. An Airbending blast pushes the mist away but the vacuum pulls more mist out of every surface, also making it whirl up and causing 6D6 acid damage to everyone in the passageway. If the mist is pushed out of burned up, new mist comes out of every surface and refills the passageway in about 10 seconds. The passageway might be circumvented by climbing around or over this mountaintop with 3 separate Athletic checks with a DC of 12 per player.

    When exiting the mountain
    Stepping outside you find yourself on a small ledge on the side of the mountain going further up. Following this ledge you see a wooden door ahead of you.
    When entering through the door
    You enter a square room and the door closes behind you. In one corner you see a small, ornamental waterfall, in the second an intricately stacked pile of stones from very small at the bottom, to quite large at the top. In the third corner are about a dozen tiny burning torches, and in the forth corner a softly moving smoke hangs in the air which almost looks tangible. In the middle of the room are rocks with four large and wide bowls on it, positioned on different heights. There is a wooden door at the other side of the room with words on it saying: “Place the elements in order of highest to lowest for the necessity of life” on it.

    Puzzle details and mechanics are available in the full one-shot.

    If done correctly, the following happens:
    The elements in the bowl slowly start to float up and around each other before they come together and create a bright light that lights up the room. When the light dims down the door onward opens. Going outside you find yourself on the edge of a wide open field, surrounded by red and blue berry bushes. Between the mountain you came out of, and a second, larger mountain in the distance you see a breathtaking valley with small lakes, trees and more berry bushes.

    The red berries restore 1d4 health each (when freshly plucked) and the blue berries make you dizzy and deal 1d4 poison damage each.

    Enjoying this preview?

    The full Avatar D&D one-shot package includes printable documents of:
    – An easy access, print ready version of this adventure
    – Miniatures of the playable characters, NPC’s and enemies
    – 3 battlemaps
    – 71 bending techniques (spells) on cards
    All stats, attacks and any further mechanics of this one-shot are available in the product.

    Walking into the valley
    As you walk into the valley you all feel the ground give away beneath you as you fall into a metal cage at the bottom of a hole. The doors slam shut and closed. Above you, you see several looming figures Earthbend your cage out of the hole. They appear to be 6, broad shouldered, shirtless men. “It looks like a nice haul guys, lets move it!”.

    Capturers
    The 6 men are hunters and thieves. They steal peoples offerings and hunt rare creatures. They are in the area because they heard of the disappearances and are looking to catch and sell the responsible creature.

    They ask the PC’s for their valuables and for information about creatures. They also offer the PC’s a blue juice. If they drink it they become complacent and do everything the capturers tell them to do until they faint or until after a long rest.

    After being questioned
    One capturer moves the ground underneath the cage to move it, and the rest has defensive actions readied in case you try anything. After 10 minutes of walking the capturers have taken you into their camp. One of them says: “I see the big lug has finally calmed down.” while pointing at a cage with Flake the sky bison inside. Your cage gets put next to the two other cages, in one of which is Flake. You also see three tents around a pot of soup on a campfire.

    The guards leave the PC’s in the cage and don’t watch them very well while they wander around their camp. If the players try anything sneaky they need to pass a DC 10 stealth check or they get stopped and maybe punished. On a DC 12 perception check they can spot a key next to the log bench near the fire. Earth- or icebending can break the lock or hinges with an 18 AC. Firebending on the lock or hinges gives it a temporary 15 AC and allows a solid kick to break the cage open. The same goes for the other cages. If Flake is set free, he immediately flies away. The rock wall is 30 feet high and the cages stand at the bottom end. If their cage is opened, the capturers spot them and attack.

    Capturers

    Enemy stats, attacks and further mechanics are available in the full one-shot.

    When 2 (or less) capturers are left
    One of the capturers looks around him and sees they are about to lose, and says: “Roku, we need your help! Attack them!”. Avatar Roku steps out of one of the tents and takes a battle stance with a vacant look in his eyes.

    Dazed Roku

    Enemy stats, attacks and further mechanics are available in the full one-shot.

    If the last capturer is knocked out
    Before passing out, the last capturer says: “Roku, get us the terrorizing beast, whatever the costs, dead or alive.”. After that, Roku’s eyes shine bright white, he lifts off of the ground and from 30 feet up he looks around, focusses on the larger mountain at the other end of the valley and flies off towards it.
    If Roku is at half health
    One of the capturer turns to Roku and says: “Roku, you still have a job left to do, get us the terrorizing beast, whatever the costs, dead or alive.”. After that, Roku’s eyes shine bright white, he lifts off of the ground and from 30 feet up he looks around, focusses on the larger mountain at the other end of the valley and flies off towards it. The last capturer(s) start running in the opposite direction.

    Enjoying this preview?

    The full Avatar D&D one-shot package includes printable documents of:
    – An easy access, print ready version of this adventure
    – Miniatures of the playable characters, NPC’s and enemies
    – 3 battlemaps
    – 71 bending techniques (spells) on cards
    All stats, attacks and any further mechanics of this one-shot are available in the product.

    When following Roku
    You see Roku flying away at an incredible speed. You are unable to keep up, but can see that he entered a cave in the next mountain. On your way there you pass bushes with blue and red berries.
    When entering the cave
    You enter a serene chamber, lighted by a glow without point of origin. It is a clean, circular room with benches hewn into the walls, and a soft, mossy ground, perfect for laying down. In the middle of the room is a hole in the ground and on the ceiling you see words carved into the stone in the shape of a spiral. “When I let go of what I am, I become what I might be. When I let go of what I have, I receive what I need. Wealth consists not in having great possessions, but in having few wants.”. Upon reading these words you feel empowered. You all regain your spell slots and gain 10 temporary HP. As you realize that Roku is not in the room you hear an loud crash and a creatures roar coming from the hole in the ground. A person could fit through the hole, but it goes down so deep that you can’t see the bottom.
    When going down the hole
    You shoot through the hole, and after a couple of seconds it begins evening out and you start slowing down until you get flung into a pile of coins, treasures and bones. You are in the corner of a cavernous room. Between you and the opening at the other end of the room is a dragon. It is has not noticed you yet, because it is trying to get out of the cave, but Roku is blocking and attacking it. The dragon already looks quite hurt. Roll for initiative.

    Avatar state Roku

    Enemy stats, attacks and further mechanics are available in the full one-shot.

    Dragon

    Enemy stats, attacks and further mechanics are available in the full one-shot.


    If the dragon gets a chance to escape
    The dragon sees it’s chance, and it flees. As fast and as far away as possible. Within seconds it is out of sight. Roku now focusses his full attention on taking you all down so he can chase the beast without any further obstacles.
    If Roku is knocked out
    Roku falls to the ground and you see that he leaves the avatar state. The dragon sees his abuser out of the way and takes that chance to flee. Slowly Roku wakes up, and you see that the fog clears from his eyes. Slowly he gets to his knees, he looks around and sees you, still in your battle stances. “You can calm down now. I’m sorry I attacked you, but I had no control over myself. And that dragon won’t be coming back here now that I have disturbed this safe haven of her. Do I need to heal any of you? Also.. who are you and why are you here?”.
    If the dragon is killed
    After that final blow the magnificent dragon falls dead to the ground. Roku leaves the avatar state and for a second he looks victorious.. but then the fog clears from his eyes and he looks with horror at what he has done. “No no NO! Please tell me I didn’t do this! I could not.. would never kill such a beautiful creature.”. Roku falls to his knees and after a minute he looks up at you and asks “I’m so sorry I attacked you, do I need to heal any of you? Also.. who are you and why are you here?”.
    After Roku gets his answers
    Roku stands up and says “I see. I am very grateful for your help. I think it is time for me to go to home”. He starts to get ready to leave, but suddenly you all hear a soft crack coming from the back of the cave. There, surrounded by small lava streams lays a massive purple egg. “This must be why the dragon attacked people, she was defending her egg.”. Suddenly the egg explodes. On the place the egg was is now only a small, red, baby dragon. Roku steps forward and approaches it carefully and reaches out a hand. With a soft voice he says “I’m sorry little guy, but I’m afraid your mama won’t be coming back. It is all my fault, but I can promise you this. I will do everything I can to make up for it. I will take care of you and make sure no harm ever befalls you”. Slowly the baby dragon takes a few steps towards Roku, sniffs his hand and then nuzzles it. “I think we can become great friends. I shall name you.. Fang.”.

    After travelling back to Roku’s home you were hailed as heroes. A feast was thrown in your honour and the tale of this adventure would be told and retold for generations to come.

    Enjoying this preview?

    The full Avatar D&D one-shot package includes printable documents of:
    – An easy access, print ready version of this adventure
    – Miniatures of the playable characters, NPC’s and enemies
    – 3 battlemaps
    – 71 bending techniques (spells) on cards
    All stats, attacks and any further mechanics of this one-shot are available in the product.

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