Designing traps for your next dungeon

Indiana Jones trap with gold d20 dice

Dungeons and Dragons consists of three components. Combat, Social Interaction and Exploration. The first two are quite self-explanatory, but Exploration is a collection of everything else the players do in the world. It’s walking through woods, exploring dungeons and best of all.. traps! What makes traps fun in my opinion is that is has consequences […]

Minor Illusion <em>– The Best DnD Spell</em>

Illusion bomb

Fighting styles can be a lifesaver and a fireball can be game-changer, but no feat, spell or ability is a powerful in the game of Dungeons & Dragons as Minor Illusion. This cantrip is available to multiple (sub)classes or races or when you pick certain feats and it is a must-have! As with many other […]

D&D battle tactics

Using battle tactics against troll

A lot of the fun and mechanics of Dungeons&Dragons revolves around combat and fighting. Magic users have damaging spells, most feats help you in attacking or defending and there is even a class called Fighter. Not every fight is the same however. Sometimes the DM thows something at you and the tactics you were using […]

5 more underused normal items

Items for writing - Ink and quill on a book

Near the end of your adventures you and your compatriots have aquired some epic power and loot that no creature besides a god can hope to stand against. But even then you can make a great use out of the basics. Flip to the ‘Adventuring Gear’ page of the PHB and you can find some […]

D&D Trap Generator

Beartrap

When your D&D party goes dungeon delving some combat is expected, but when it is fight after fight after fight until the evil is defeated and treasure can be claimed in the last chamber it gets really dull really fast. To break up this monotony you can add riddles, evoke interaction with NPC’s or throw […]

5 underused normal items

Common items

An epic vorpal sword, +3 armor and a helmet that lets you read your opponents mind so you always have advantage. Late in a campaign the players are the ultimate power, equal to gods. But that’s not where most adventures start. Most of the time PC’s start at a low level with only the clothes […]